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The bards tale tales of the unknown volume i
The bards tale tales of the unknown volume i















If you want to play with few saves and feel the struggle to hit level 2, like the old days consider: You worked too hard for that level to accept so paltry a reward. Still, do not accept a 1 or 2 hit point level. Mages want Intelligence or luck, and get fewer hit points per level obviously. Do not accept fewer than 14 hp per level and an increase in a useful stat for fighters: dexterity > strength > constitution or luck > intelligence. Because your fighter getting 3 hit points and +1 intelligence at a low level isn't a terribly rewarding experience. Save the game just outside the review board. Whichever way you do this, you want your front end tanks to have plate armour, a tower shield, helm, gauntlets and a halberd as soon as possible.īefore you level up, save. Get the hell out of there and to the equipment shop. If he goes first and wipes out all the skeletons with the fire horn, you get a nice little gold and exp haul. Here's where your high dexterity bard will really be useful. Google search a map of level 1 of the catacombs in advance so you know exactly where to go. Find the area with 66 skeletons, and don't forget to trap zap that one square in advance. And that's to go straight for the temple of the mad god in the grand plaza. The second is riskier, but rewards accrue very quickly if you can pull it off.

#The bards tale tales of the unknown volume i free#

You get lots of free stuff, which you can sell. One is to explore the town thoroughly, entering every building you can. Out of the gate, there's two good options. I've never used rogues in BT1, so I usually go with a bard, a conjurer and a magician. Weapons that paladins can't use and that make hunters redundant. The reason for this is that they have access to superior armour consistently, and very high end weapons towards the tail end of the game. Strength is useless for mages, as is intelligence for melee tanks. The rest are conveniences moreso than necessities. You won't need it much right away, but you will soon enough. Luck isn't bad to have either, as it helps with magic resistance. That's essential for low level characters, as they're quite fragile otherwise. It helps with defence and how fast you act in combat. You probably want high DEX most of all, especially for your bard, but it's good for everyone. Stats of 16, 17 and 18 influence gameplay noticeably. You're not going to make it to mid level without it.Ĭharacter creation is crucial. I just take their stuff, the bard's fire horn especially, and give them to my own party. So here's what I can tell you: Making your own party is fun. And many times since, on the C64, DOS and now this version. I think I won it the first time somewhere back in the spring of 1987. Now I'm someone who's spent way more time on these games, Tales of the Unknown especially, than I should have. If you have an archmage than well that wind mage is nice so is the brothers and from time to time herb. If your using 1-6 party members good summons are wind dragons, wind giants, and gating in greater demons. Explore the dungeons so you can find your next clear to the next one. Fire Horn, Frost Horn and Flame Horns are great items for bards trust me. Disrupt Illusion, Disbelieve and Precison (The one spell that stops summons from coming) will stop reineforcements illusion or real. Mangar's Mind Blades are useful for taking down more than one group til Rimfang and the other newer spells brought into BT 1 from BT 2. When teleported cast Scry Site aka SCSI Trap Zap a bunch of traps in dungeons too trust me. Trap Zap is extermely useful too outside of combat and after victory if no rogue or you don't want to chance his %. Apport Arcane and Phase Door is EXTREMELY useful outside of combat. Cast it fast on hunters ASAP if they get possessed. Starflare, Warstrike, Dragon Breath and Shock Sphere are great spells to use in combat. YBARRA'S MYSTICAL COAT OF ARMOR, SORCERER SIGHT, MAJOR LEVITATION, and KIEL'S MAGIC COMPASS are VERY useful buff spells until batchspells since Archmages are now allowed in Bard's Tale 1. Don't be afraid to exit an dungeon because your bags are full. If you need experience grind in the new areas for experience and yes drops.

the bards tale tales of the unknown volume i

Go for level 13 for all casters than class change. Catacombs stay for awhile for loot and money trust me even with the nerfs you can get rich by selling extras Go into Wine Cellar around 5-7 and Go into Sewers when you have Warstrike and StarFlare Speaking of houses go into em, you never know what you find include a nice suit of plate armor. You can find good stuff in dungeons too thus the money is important. Spells cost money focus on casters since you can find items in houses more. Hang by temples or Roscoes to grind your first 1-2 levels. Those Hobbits and Dwarves for instance are really nice to kill verse Nomads and Barbarians















The bards tale tales of the unknown volume i